FRONTLINES Roblox FRONTLINES Secondary Weapons
Three sidearms that save you when the primary clicks empty.
FRONTLINES issues three secondary weapons alongside melee and gadget expectations. Players obsessed with the weapons tier list often ignore sidearms until a Nightwing reload gets them killed. This page fixes that blind spot and links to primary weapons and skills loadouts.
Why secondaries exist
- Finish wounded enemies after a spray
- Cover the reload window in CQB
- Provide a quieter or faster draw option in some kits
- Rescue you when ammo economy fails mid-hill
Role types
| Role | When it shines |
|---|---|
| Fast finisher | Close confirmations in Kill Confirmed |
| Accuracy sidearm | Mid-range chip while repositioning |
| Panic CQB | Factory corners after empty mag |
Exact model names belong in your shop UI — unlock order follows Level Up and Credits.
Swap discipline
Practice the swap bind from Controls until it is reflex. A perfect AS VAL spray still dies to a player who swapped faster. Warm up sens with the sensitivity calculator so pistol tracking matches your rifle feel.
Credits priority
Buy secondaries after your main primary’s core attachments (Attachments). A golden pistol with a stock rifle is backwards. Use the credits calculator if you are deciding between a sidearm and a skill unlock.
Mode notes
- TDM: finishers matter constantly
- Domination/KOTH: swaps during stacks save rounds
- Long canyon maps: secondary is insurance, not the plan — bring AWM/The Fix skills from Maps and Modes
Melee and gadgets
Expect frag grenades and a knife as part of the broader kit fantasy. Do not waste grenades on empty rooms; use them to break held angles instead of ego-peeking.
Related reading
- Getting Started
- Players Hub
- FPS Performance if swap animations stutter
The three secondaries explained
FRONTLINES issues three secondary weapons in the roster. Exact model names appear in your shop UI, but players generally categorize them as:
| Secondary type | Role | When to equip |
|---|---|---|
| Fast finisher | High swap speed, close damage | Nightwing reload windows, KC tags |
| Balanced sidearm | Mid-range chip | Repositioning between lanes |
| Heavy pistol | Slower but punishing | Holding angles after primary empty |
None replace a primary in open canyon fights — they save the two seconds where reloading would kill you.
Swap drills worth ten minutes
In a quiet lobby or between matches, practice: spray primary dry → swap → two shots on a wall → reload primary behind cover. Bind swap to a key or button you never miss — muscle memory matters more than pistol tier. Log sens with the sensitivity calculator so pistol tracking matches rifle feel; many players run slightly higher effective sens on sidearms.
Pairing secondaries with primaries
Nightwing and AS VAL users swap most often — CQB fights end in milliseconds and reloads lose trades. AWM players swap rarely but need a finisher when someone pushes your perch. M4 mains sit in the middle: sidearm saves mid-fight when you are caught reloading after a two-tap that did not kill. Match skills from skills loadouts — handling passives help the whole kit.
Credits and unlock order
Secondaries compete with skills and attachment nodes for the same Credits pool. Rule of thumb: fund your main primary’s horizontal control before any pistol upgrade. A stock sidearm in the hands of a disciplined swapper beats a golden pistol with a naked rifle. Plan purchases on the credits calculator and read Level Up and Credits for session structure.
Grenades and melee in the kit
FRONTLINES loadouts include frag grenades and melee alongside firearms. Use grenades to break held Domination points, not to clear empty rooms. Knife kills are highlight bait — prioritize gun trades first. Mode notes in Maps and Modes explain when utility beats raw aim.
Secondaries are small until they are everything. Train the swap.
Frequently Asked Questions
Quick answers for FRONTLINES operators.
How many secondaries does FRONTLINES have?
Three secondaries in the roster.
Should beginners buy a secondary first?
Usually no — fund a primary and attachments first via credits guide.
When do I swap to pistol?
On empty mag, jam windows, or to finish a cracked target without reloading in the open.
Are pistols on the weapons tier list?
Only briefly; this page is the deep dive. Primaries dominate the weapons tier list.
Do skills affect secondaries?
Some handling passives help the whole kit — see skills loadouts.